Role: My role was centered around stakeholder needs analysis, concept exploration, rapid prototyping, user testing, video and graphic direction, and production.

Challenge: To uncover the latent needs of users early in the development of VR experiences, the rapid prototyping and testing of concepts would need to be much quicker than the current state of the art.

Strategy: By testing concepts using low fidelity prototyping methods, we were able to discover insights in days instead of weeks.

Results: While this was an academic project, we had the benefit of working with industry professionals at Intel. The project stakeholders at Intel were impressed with the results that we were able to achieve in such a compressed time frame.

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